AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games on Android in Costa Rica Q2 2024
Discover the performance trends of the top 5 2D cartoon games on the Android platform in Costa Rica during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 2D cartoon games on the Android platform in Costa Rica showcased diverse performance trends in terms of downloads, revenue, and weekly active users. According to data from Sensor Tower, here’s a closer look at how these popular games fared.
Coin Master from Moon Active saw a fluctuating revenue pattern, with weekly earnings peaking at around $3.5K at the start of April and dipping to approximately $2.8K in early June before rising again to $3.4K by the end of the quarter. Downloads for this game showed a significant spike in early June, reaching 2.6K, while weekly active users varied, starting at 15.8K in early April and hitting a high of 18.7K in mid-June.
Clash of Clans by Supercell experienced a decline in revenue from $4.2K in the first week of April to about $2.3K in late June. Downloads peaked at 2K in late April but generally hovered around 1K to 1.2K in other weeks. The game maintained a strong base of weekly active users, with numbers ranging from 81.9K to 95.9K throughout the quarter.
Royal Match from Dream Games, Ltd. had a steady revenue, with figures around $2.6K to $2.9K, and a notable rise to $3K in the last week of June. Downloads saw a high of 12.3K in early April but gradually declined to 5.4K by the end of June. Weekly active users remained robust, ranging from 44.5K to 50.9K.
Candy Crush Saga by King showed a downward trend in revenue, starting at $2.7K in early April and dropping to approximately $2K in early June, before a slight rebound to $2.6K by the end of the quarter. Downloads also decreased from 2.7K in early April to around 1.5K in early June, with a slight increase to 2K by the end of June. Weekly active users showed minor fluctuations, ranging from 44.4K to 50.7K.
Lastly, Hay Day from Supercell experienced varied revenue, starting at $1.5K in early April, dropping to $1K mid-quarter, and then rising to $1.5K again by the end of June. Downloads peaked at 1.8K in early June, and weekly active users saw an increase from 10.3K in early April to 12K in early June, stabilizing around 11.5K by the end of June.
For more detailed insights and trends on these games and others, visit Sensor Tower.